Air Soccer Fever – released on iOS

A very big milestone for me. My first game for iOS has been released. Air Soccer Fever, already a hit game on Windows Store and Google Play (4 million downloads) is now also available on AppStore  with true cross-platform online multiplayer gameplay. Play Air Soccer Fever for FREE on iPhone, iPad and iPodTouch.

Let the multiplayer battles begin.



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Posted in iOS

Air Soccer Fever – big update


Air Soccer Fever was first implemented in XNA/MonoGame for Windows Phone 7. I took the plunge and ported Air Soccer Fever to Unity3D engine. This helped with releasing a great update for Windows Phone 8, Windows 8.1, Android and submitted to Apple Store as well. Hopefully iOS release will come out in 2 weeks to truly make it cross-platform.


Play realtime online multiplayer soccer with anyone in the world. Currently at 4.5 million downloads across Windows Phone, Windows 8 and Android and thousands of players playing online.










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Posted in Uncategorized

Super Polygon v1.5 released

Released an awesome update for Super Polygon – v1.5 for Windows Phone 8 and Windows 8.1

  • 1 new level – Hyper Polygoner
  • 2 new music tracks
  • brand new menu UI
  • brand new leaderboards
  • performance improvements
  • Now a universal app – in-app-purchase will be shared between WP8 and WIn8.1



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Posted in Windows Phone

Windows Phone Ad Networks Review

As Indie devs, our apps/games need to be making some money. For those of us who have full time jobs, the revenue should at least cover the development costs. The Ad network market on Windows Phone 8 is limited and unreliable. Here are some numbers from my apps and my rant at the end :)

Banner Ads

  • Microsoft Pubcenter
    • Fill Rate: 25% to 35%
    • eCPM: $0.40 to $1.50
  • Google Admob
    • Fill Rate: 60% to 80%
    • eCPM: $0.02 t0 $0.10
  • Smaato
    • Fill Rate: 48%
    • eCPM: $0.04
  • Vserv
    • Fill Rate: 60% to 70%
    • eCPM: $0.30 to $0.50

Interstitial Ads

  • Google Admob
    • Fill Rate: 25%
    • eCPM: $0.36
  • Smaato
    • Fill Rate: 65%
    • eCPM: $0.38
  • Vserv
    • Fill Rate: 60% to 70%
    • eCPM: $0.35


In the Banner Ad area, Pubcenter is the BEST option so far. Yes fill rates are low but revenue is not bad. Admob and Smaato have a horrible eCPM but they are a good backfill option. Vserv is OK but it has no inventory in US – some europe and south america inventory. They do limit the revenue for no reason. (more on that later). And when everything else fails, you can go to AdDuplex for cross-promotion.

Whats strange is that I have “Air Soccer Fever” on Google Play as well using Admob. It  has a far better fillrate and eCPM than Admob on Windows Phone.

The good thing is Microsoft finally made the AdMediation system available so we can utilize several ad networks and change % usage without having to re-submit an app update. It would be great IF they would allow for extension of the control so we can add new ad providers in there (Vserv)

In the Interstitial area, the three options I use are similar in eCPM.. but severely lacking in inventory in different regions. So you have to analyze and then utilize the network per region. making money is hard :) Still the interstitial eCPM is lower than the Pubcenter’s banner ads which is a shame. Now if Microsoft will just pull its act together and release a direly missing update to pubcenter, it will make all of us happy who are getting jerked around by all these other ad networks.

  • Pubcenter Inetrstitial Image Ads
  • Pubcenter Video Ads

I am not sure whats the issue there.. Windows Phone 8 is more than capable to show Inetrstitials and Video ads. Yes they announced it for Windows 10 Mobile but come on already!!

AND Yes… I have crossed 4 million downloads on Windows Phone.


Posted in Windows Phone

Featured by Nokia Conversations

Feels really good to get acknowledged :) Pretty stoked about it.

My games were featured by Microsoft / Nokia Conversation team.

My dev story was featured by Channel 9. Watch video!

Microsoft Tech Evangelist Shahid also featured my games on his blog.


On windows phone, I just crossed 3.5 million downloads :)


Posted in Uncategorized

Announcing Bit Raid

Usually it takes me 3-5 months to release a game as I usually go for slightly “complex” games. I did something different this time. I took part in a 48 hour game jam, which means I was forced to do something very simple.

Bit Raid

Give a warm welcome to “Bit Raid” :) a retro classic with a single tap input mechanic. I am happy that it turned out pretty decent in terms of gameplay, fun factor and replayability.


Get it on Google Play

You control the Bit-Shield that hops from edge to edge with a tap. Your objective is to crush the Bit-Bombs that are coming in to take out your Bit-Base while letting it collect Bit-Gold. Simple enough! but it gets progressively hard.

Coming soon to Windows 8 and iOS.

Video Trailer

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Posted in Windows 8, Windows Phone

Hyper Cell – RELEASED

Hyper Cell

Get ready for the ride of your life. Hyper Cell is a minimalist survival platformer. You wake up in a cell, you don’t remember who you are and how you got there. Survive this psychedelic maze that beats to the rhythm of the music. The hardcore music tracks in this addictive 3d platformer will keep you hooked. You have not seen thrilling action like this before! BEWARE, this game is only for the brave. Multiple types of Laser beams, traps, canons, seeking missiles are going to be difficult and challenging to evade but checkpoints will help you along the way. Be prepared to die over and over and over!



Download Hyper Cell Windows 8.1

Download Hyper Cell for Windows 8.1

Download Hyper Cell Windows Phone 8

Download Hyper Cell for Windows Phone 8

Get it on Google Play

Download Hyper Cell for Android

Hyper Cell can be played with touch input (Android / Windows Phone 8 / Windows 8.1) as well as using a Keyboard (Windows 8.1 – left/right arrow, space bar, escape key). Hyper Cell is coming soon to iOS.

Read more ›

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Posted in Windows 8, Windows Phone
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