- 1 new level – Hyper Polygoner
- 2 new music tracks
- brand new menu UI
- brand new leaderboards
- performance improvements
- Now a universal app – in-app-purchase will be shared between WP8 and WIn8.1
As Indie devs, our apps/games need to be making some money. For those of us who have full time jobs, the revenue should at least cover the development costs. The Ad network market on Windows Phone 8 is limited and unreliable. Here are some numbers from my apps and my rant at the end 🙂
In the Banner Ad area, Pubcenter is the BEST option so far. Yes fill rates are low but revenue is not bad. Admob and Smaato have a horrible eCPM but they are a good backfill option. Vserv is OK but it has no inventory in US – some europe and south america inventory. They do limit the revenue for no reason. (more on that later). And when everything else fails, you can go to AdDuplex for cross-promotion.
Whats strange is that I have “Air Soccer Fever” on Google Play as well using Admob. It has a far better fillrate and eCPM than Admob on Windows Phone.
The good thing is Microsoft finally made the AdMediation system available so we can utilize several ad networks and change % usage without having to re-submit an app update. It would be great IF they would allow for extension of the control so we can add new ad providers in there (Vserv)
In the Interstitial area, the three options I use are similar in eCPM.. but severely lacking in inventory in different regions. So you have to analyze and then utilize the network per region. making money is hard 🙂 Still the interstitial eCPM is lower than the Pubcenter’s banner ads which is a shame. Now if Microsoft will just pull its act together and release a direly missing update to pubcenter, it will make all of us happy who are getting jerked around by all these other ad networks.
I am not sure whats the issue there.. Windows Phone 8 is more than capable to show Inetrstitials and Video ads. Yes they announced it for Windows 10 Mobile but come on already!!
Feels really good to get acknowledged 🙂 Pretty stoked about it.
My games were featured by Microsoft / Nokia Conversation team.
My dev story was featured by Channel 9. Watch video!
Microsoft Tech Evangelist Shahid also featured my games on his blog.
On windows phone, I just crossed 3.5 million downloads 🙂
Usually it takes me 3-5 months to release a game as I usually go for slightly “complex” games. I did something different this time. I took part in a 48 hour game jam, which means I was forced to do something very simple.
Give a warm welcome to “Bit Raid” 🙂 a retro classic with a single tap input mechanic. I am happy that it turned out pretty decent in terms of gameplay, fun factor and replayability.
You control the Bit-Shield that hops from edge to edge with a tap. Your objective is to crush the Bit-Bombs that are coming in to take out your Bit-Base while letting it collect Bit-Gold. Simple enough! but it gets progressively hard.
Coming soon to Windows 8 and iOS.
Get ready for the ride of your life. Hyper Cell is a minimalist survival platformer. You wake up in a cell, you don’t remember who you are and how you got there. Survive this psychedelic maze that beats to the rhythm of the music. The hardcore music tracks in this addictive 3d platformer will keep you hooked. You have not seen thrilling action like this before! BEWARE, this game is only for the brave. Multiple types of Laser beams, traps, canons, seeking missiles are going to be difficult and challenging to evade but checkpoints will help you along the way. Be prepared to die over and over and over!
Hyper Cell can be played with touch input (Android / Windows Phone 8 / Windows 8.1) as well as using a Keyboard (Windows 8.1 – left/right arrow, space bar, escape key). Hyper Cell is coming soon to iOS.
Time to announce a new game project – Hyper Cell. Its a minimalist survival platformer game with visual music rhythm. Watch the video below and if interested, sign up for the private beta test on windows phone 8.
So finally, I crossed 3 million downloads on Windows Phone. Thanks to the Windows Phone community, DVLUP program, Microsoft/Nokia Developer Evangelists and Technical Evangelists who helped tremendously and all fellow developers who inspired me to do better. Thanks to DVLUP program for awarding me with the LEGEND status for over a million downloads in last 6 months.